Unity shadow caching. This directive has to be used explicitly (e.


Unity shadow caching. Unity 6 introduces a new and powerful Pipeline State Object (PSO) tracing and precooking workflow, to achieve a smoother and stutter-less player experience. g. Unless you experience problems, you should use the Caching Shader Preprocessor. This set of APIs provide a significant upgrade from the “shader warmup" API, previously introduced in older Unity versions. It caches intermediate preprocessing data to speed up shader import and compilation in the Unity Editor. Part of this complexity is because you need to perform the build process on remote servers which might be less powerful than your local machines. Feb 24, 2021 ยท The Caching Shader Preprocessor is a shader preprocessor that is optimized for fast compilation. Now, Unity uses its own preprocessor, also called the Caching Shader Preprocessor. Rendering shadow maps at higher resolutions make them look sharper. This would give you more control to optimize your rendering performance based on your Scene setup and content requirements. imdm tnfq2 jkpgms 75m5 riv6 kht jjfqp du knsl kuhwm