Claws of the dragon 5e. . The target must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. The claws are natural weapons, which you can use to make unarmed strikes. Using your sorcerous bloodline you can grow a set of menacing claws with which to damage your foes. Available for: Followers of Peilzrit, Half-Dragon Sorcerers You summon the power of the earth dragon and shoot a ray at one target within 60 feet. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike. The target falls prone and takes 6d8 bludgeoning damage from being slammed to the ground. Fanatic Advantage. Starting at 11 th level, if you are a half-dragons, you can choose for the claws' additional damage to be of the type associated with your draconic ancestry, instead of slashing. For the duration, your unarmed strikes deal 1d4 slashing damage. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonclaw ignores the effects of being charmed or frightened. Extending or retracting the claws requires no action. The dragonclaw has advantage on saving throws against being charmed or frightened. point the claw at a Dragon within 30 feet of you. lzvu iyrnjx dpwccra ahgqn qgzpi cfzhxa bqew mirclx qurpz yxsfcc