Factorio stacker design. A stack is the basic element in Factorio to store items.

Factorio stacker design. Since every stacker can hold 3 trains, if the first one of those 3 slots for every stacker is occupied by an idle train, the trains behind it can't get to their station and there's no way to make sure every stacker only holds trains going to the same station without changing the design. So 10 will produce 2. 366K subscribers in the factorio community. Stacked loaders can be used without Space Age! In this design you set the stacker size in the combinator and each station will output its train count (trains trying to path to the station) which is then subtracted off the stacker size (this represents the number of free stations). Dec 9, 2024 · The arithmetic combinators in this design are solely there to read the value of R provided by the roboports, and then multiply that value across all requested items, for each of the high/low thresh-holds as defined by the two constant combinators. it's just a stacker with stations named "iron plate holding", "copper plate holding" and so on. 2 - updated Universal Stacker - added ore depot to bp book - reduced train rerouting (more minimum active stations [=> 2 instead of 1]) V2. 6 with fast inserters divided by the number of different science packs times the number of inserters used. v1. Just plonk it down between belt loaders and away it goes. This has particular interactions with the Jan 17, 2017 · Now that Factorio 1. The belt isn't being used fully because the recycler outputs the items from its internal storage in the order they are You can think of this design as a boring "pick up on the right and place on the left" layout whose furnaces have been stacked together in a zig-zag. A stack is the basic element in Factorio to store items. 1 also introduced water batteries to And quite often easiest stacker is to just lengthen the unloader, that really can go over double the train length and that's a lot of length. When picking up from or dropping Sep 20, 2021 · These are my latests subfactory building blueprints, designed for rapid construction while minimizing manual belting. In Episode 44 of my Factorial Space Age Guide, we dive into building an efficient train stacker for our mining outposts and various other possibilities! This stacker type will make the train go left and then right. Railways are a complex topic, and can be a stumbling block for new players, even with the in-game tutorials It occurred to me halfway through that this is really "extra" optimal for a train unloader, since if a stack inserter is operating 100% of the time unloading a chests, the chest will become empty unless a stack inserter is also operating 100% of the time loading it, and that's not possible because trains take a non-zero amount of time to come and go, leaving the loading inserter idle. With outposts moving farther and farther away from the base, I establish an intermediate stop between provider and requester. Also as the these add on stations are snapped to the grid on relative you can keep it going forever. The standard book is red belts but I included another for blue belts, with the Belt Compression with full throughput. My question is how many furnaces can 1 saturated yellow belt support before furnaces are starved? Stack size on inserters is 2. May 7, 2017 · Useful blueprints for different phases in the game. Share your designs. Also, be careful when building your loader before your station : you could end up with a one-tile offset with the wagons. This needs to account for train length. Jan 16, 2014 · That means furnaces internal stack is full. I still think it would work, but not in Trblz example with a stacker on the main line. Otherwise, trains will prefer the shortest lane and queue for it. If your stack size is 1 and you have no lab speed bonuses, then your absolute max chain length is 138. Including a Stacker and Station arrangement and how the properly signal them, as well as the general concept of the One (potential) issue is that it looks like your stacker input crosses the stacker output. 371K subscribers in the factorio community. The basic mechanics would be: - Stacks are a single item type (to simplify mechanics and reduce visual clutter) - Stack inserters (and miners) can build stacks up to a fixed stack limit (anywhere between 2-6 is good FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Nov 21, 2017 · You’re right, it wouldn’t work with a stacker using train stations. Additionally, I have a specific waiting area for each platform, and behind that another stacker. Suppose there are 3 stations A , B, C, and a stacker for 3 trains. Does this stacker work? I've seen people do just train signals at the end instead of chains into a train signal. What? With high crafting speed and recycling productivity recyclers outputting on a belt quickly becomes a bottleneck. In this Factorio Workshop, Xterminator and Madzuri go over some Train setups. If the entire design is spaced out vertically by one row per two furnaces, there is space for power supply via medium poles. In addition to a much shorter delivery time when a Jan 28, 2018 · Description Deadlock Technologies have done it again, bringing a new kind of special loving to belts. Dec 1, 2024 · TL;DR Recycler should output the item that is closest to its stack limit from its internal storage first to reduce stalling and utilise stacked belts better. Every furnace produces a iron plate per 4 second (not really sure). Oct 21, 2024 · This post was made because I had a working 2. May 10, 2017 · Design looks cool, although it would be nice to have the stacker take a bit less room, and with 1-4-1 trains it would be pretty big. The chain signal can cause a repath. It uses a few combinators and simple What I do with the above design is to make a copy of the steel, but I replace the steel furnaces with assemblers and set them to make gears. Any ideas on how to fix it? Factorio Blueprint book with all blueprints from Nilaus's Master Class series Posted by anonymous 4 years ago Feb 3, 2022 · In Factorio, signals can be placed on the track, breaking it into blocks, which help to control and manage the network. Jan 2, 2025 · Early Belt Stacking Overview Early Belt Stacking is a Factorio mod that allows players to stack items on belts earlier in the game. By keeping one of the tracks elevated and the other on the ground at all times, we can cross over the ground track with an elevated stacker making for a relatively compact cityblock station setup with stackers for every station. My largest station of that kind is the ore delivery for my Jan 24, 2025 · The bulk inserter is an electric inserter that can move multiple items at the same time. Belt stacking When a stack inserter inserts items onto a belt, it will stack them to the maximum belt stack size currently researched. 0 - major rework (incompatible to V1. It has a few additional advantages: 2 buffer chests per side of wagon, for twice-as-fast unloading Can be scaled down to red belts and lower-level stack inserters The main disadvantage is that it relies on a combinator clock to get precise 1K votes, 63 comments. Jul 27, 2016 · It seems to me that a much simpler design of a 1-to-4 double splitter to 4 stack inserters buffered with 4 steel chests suffices for a pretty high throughput: What design do you use nowadays? Jan 20, 2022 · Find blueprints for Factorio with advanced searchhistory: V1. Jun 22, 2016 · Clever and beautiful constructions, bigger than two chunks - Defense: killing biters as an art - Castles, Throne Rooms, Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems, Factory Streets, show how all works together - Megabases Please provide us with blueprints or saves, if that makes sense of course. Once you have a large train network (more then 6-10 trains), you should probably plan and build a stacker: an area multiple trains can enter and wait for unloading stations to clear up without stopping all traffic. A compendium of the most common Factorio game facts, such as build ratios, tips/tricks, and links to further information. This left bypass could even lead to a dead lock if all the trains are stacking in line for the up and middle station without using the stacker. I'll need to be a bit longer, but I really do think that reducing a few belts will lead to May 22, 2020 · For my sub-factories which need a lot of a specific material, I use a trainstation with several unloading "platforms" which are all named equally. What are your favorite stacker designs? I'm planning on starting a seablock soon and hoping to build a massive vanilla style rail network with a bunch of trains going everywhere, so I expect to be using a bunch of stackers for input and output. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co With this train stacker and unload station you can easily supply iron ore, copper ore, coal, stone, and crude oil to your base and main BUS. I use the same setup with two variations: I cap the number of inbound trains to what can actually stack at the station. It works quite well. The purpose is to prevent the waiting trains from blocking the through line they were travelling on. Loaders snap to belts and away from non-belts. 193 votes, 57 comments. Designs, Ratios, Furnace Setups, Tips/Tricks and more. This is because inserter chest-to-chest speed is roughly two to three times faster than chest-to-belt speed. 0 intersection tester. Basic train stacker (vanilla) Hello guys, the traing signals are driving me crazy, I've read a lot about signals and a lot about trains but my trains won't leave their stations, the signals are red and there is no other train on the same way. You should remove it and you can simply expand the stacker farther to the right if you want to. Otherwise, items with a stack size of 50 (inserters, chests, etc. I saw this layout in the forum, and optimise it further, sharing it here for those looking f Oct 31, 2024 · The second way is to make a “stacker” which is a whole bunch of parallel tracks with block signals inside them and a chain signal at the end where all the paths converge again. 1 - removed obsolete balancers - corrected station inserters V1. Since every beaconed endgame factory has the same width, it's possible to make these L shaped belt blueprints that automatically direct one belt to each production line, greatly reducing the needed time to set these up. Here is an example 5-train stacker. It is safe to add I've done it! I've made a new furnace stack design! This one gives us all 4 items that we need from furnaces, so I think it's pretty useful. Stack items on to the belts based on belt stacking technology level. Useful for stations that manage diffrent train lengths or regional separation buffer. Try the incredible Stacking Beltbox, an inline 5x electric stacker that doesn't require crates, barrels, or pallets, and doesn't even need to be configured. Moreover to prevent traffic problems it is worth having trains entering and exiting via different railroads and have them both closer to the outer rim. Stack 1-4 belts of any color Note: 3:1 and 4:1 compression require the related stack inserter upgrades. The tracks, trains, and station names are included I like to design my city blocks in a test world before I build them in the base. Different blocks are represented by different colours- the actual colour is irrelevant, it is only there to help the player distinguish between each block. Building and creating a whole train setup from multiple Nov 11, 2017 · Preface This guide aims to explain how to set up simple and reliable two-way rail systems, how to signal/schedule them to avoid deadlocks and some techniques… 143 votes, 83 comments. Problem is that furnaces down the line are starved by furnaces in the line before. You can increase the station with either more unloading/loading stations or you can choose to have more train limit/buffer for an already existing station. Jan 8, 2025 · Reach for the skies! Adds a postgame infinite technology with infinite tiers of belt stacking. Doing so will help to gain familiarity with the process of putting a Find blueprints for the video game Factorio. Jul 3, 2018 · A Stacker is a row of parking spaces for trains to wait at for occupied stations ahead of them to become available. Jun 16, 2019 · Next I tried to design a system following some online advice about train stackers involving chain signals. Split Lanes!!! AAI Loader graphics can be used as long as AAI Loader mod is installed. 0, you’ll eventually start creating them far away from each other. This stacker setup needs to be located right before the entrance to the station. Search the tags for mining, smelting, and advanced production blueprints. I'll try to make a more compact version by finding a different place for the stacker. Watching trains pulling into, lining up in, and pulling out of a stacker is aesthetically pleasing and a mandatory feature of a "perfect" system. Left-left and right-right stackers make no sense because the stacker size increases rapidly, unless you use 90° turns instead of 45° like here Feb 17, 2024 · Design a common stacker for multiple train stations that never jams and allows to park as much trains as possible. So my delivery trains will be distributed between those and supply all production lines. Moving at the speed of the fast inserter, it transfers multiple items per cycle to give it a material flow advantage at the cost of additional power consumption. FACTORIO SPACE AGE - CIRCUIT LOGIC FOR ADVANCED BELT STACKING WITH RECYCLERS In this video I try to take a viewers great idea and turn it into something that works for my quality Fulgora base. A quick solution to dealing with the logistics of these products is to use a train system. Dec 8, 2016 · In this Factorio Workshop video, I cover a Smart Train Stacker design. as the main test thread has updated theirs, please go and use that one Aug 17, 2020 · A friend and I created a simple logistics based omni smelter design and wanted to share with folks. If you're not using stackers you're simply doing it wrong. So much so that I've barely made any progress into space because I keep working on my dynamic train system. Features Unlocks belt stacking technology earlier in the game. General: In some case a train is Apr 15, 2019 · All that changes to your design is that 3 lanes of the stacker only go to the iron ore stop and the other 3 lanes only to the copper ore stop. One of the first early-game structures you'll build is a smelting array to quickly turn ore into plates that can then be used for a variety of different recipes. I am curious how others are approaching their designs as well. #factorio #letspl Mar 5, 2019 · Some tips: Show a screenshot when you post a design so people don't have to load Factorio and import a blueprint to see it. Insofar as blueprints are concerned, I highly encourage use of the Sandbox mode to experiment and design them manually, even if it's just to reproduce a setup from this guide or elsewhere. Jul 1, 2018 · Stack diffrent sized trains together. Apr 10, 2018 · A design for a stacker other than the typical harp is a linear stacker (only for single type of transported good). ) would each occupy two slots, halving the number of item types I can transport per train. The output of the right furnaces blocks the output of the left. 348K subscribers in the factorio community. Individual stations have their train count added back to its own limit to get the math to work out correctly. All vanilla item stack sizes are not a multiple of 12. Overall, the stacker I proposed allows to introduce in a classical stacker design a concept of queuing without the necessity of changing the design of the stacker itself. Below is my furnace array that I'm currently working with. Have a browse through the images for design ideas or download the designs from the blueprint book section at the end. The stack inserter will attempt to always build stacks of the maximum size currently researched. Having more than one station serviced by a stacker is quite possible, even using one stacker for coal/stone trains, but it is not covered here. Compatible up to: Factorio 0. Each of the 3 blocks on top has 8 smelter lanes. Additionally the output from the furnaces are clocked (250 ticks). This allows you to build the kind of loader that suits your build without changing all loaders globally. Dec 15, 2024 · The Nilaus furnace stack blueprint is an excellent tool for any Factorio player looking to optimize their smelting operations. Complete 2-Lane system as a Blueprint-Book! So, I've been really enjoying the new train updates in 2. Some of the production factories you create might be extremely far from your main base, especially when you need water or oil. Avoid long-handed inserters in beacon builds whenever possible. What do you think? Also are there any blueprints for this that make it Apr 12, 2024 · I also have an interest in compact train stations for a project where I'm attempting to make a dense base. 2-4 train un/loaders for belts, pipes and robots are 4 days ago · Find blueprints for the video game Factorio. When transferring between chests or cargo wagons it picks up and drops off the entire stack of items instantly. 368K subscribers in the factorio community. You need the space but the throughput is slightly higher, especially with additional signals in the station. Come join the journeys of modded Factorio, base builders, city sims, DF-alikes, and more! Find blueprints for the video game Factorio. The block in the bottom left is entirely taken up by a train station and associated stacker; the two blocks in the bottom middle are making low density structures for 900 yellow science per minute. Aug 20, 2019 · The whole design is completly broken if you increase inserter stack with research Because then a train would stay in a station for only 1/10 of the time, and then there is not enough throuput. There are also 2 belts of iron ore available for steel, with 2 additional outputs belt spots available for expansion. Aug 10, 2016 · siggboy wrote: (By the way, my design can be made 2 tiles shorter, for a footprint of 11x75 for one column. Factorio Train Station with integrated stacker Dec 19, 2016 · This guide shows layout for ore refining, using electric furnace, emitters, and speed and energy modules. I made my own two-wide unloading station for it. My train stacker design is inherently flawed. X) - full belt compression with fewer 51 votes, 21 comments. I recommend to use maximum 10-12 furnaces per basic belt lane (a lane is the left or right side of the belt). If a train is entering the stacker input then it might block trains from leaving the stacker output and therefore prevent trains from leaving the stacker. May 9, 2017 · UPDATE: Compressed stacker to hold more trains in less tiles (Stations book v1. 0 - initial release V1. Hi there i made a Bluebook for a Quirky Stacker and want to share it with you. Dec 30, 2024 · AAI Loaders - Stacking and Filtering Adds stacking- and lane-filtering- capable variants of AAI Loaders In contrast to other similar mods, this mod adds variants of each loader for stacking-capable, lane-filtering-capable, and stacking- and lane-filtering-capable loaders. 0 and supports Space Age. 205 votes, 86 comments. Covering both belted designs and robot-based setups. The "S" stacker is way more efficient at storing trains. Last updated 6/15/2016. 370K subscribers in the factorio community. Steam Community: Factorio. A portion of a base using version 1 of the city block system. Apr 6, 2018 · The stacker "middle man" item certainly helps show the proof of concept, but it isn't a very good permanent solution. Community-run subreddit for the game Factorio made by Wube Software. The Stack inserter research increases the maximum belt stack to 2, with two further researches increasing it to 4. The common "stacker leading to multiple unload stations" design works fine, & takes up a lot less total space than balancing belts does, for the same [or higher] throughput. So, I now use logi-net-throttled stack inserters into active providers for unloading ~ means all wagons unload evenly, regardless of train length. 0 has released I felt it's time to get back in the game to fix the old designs and maybe make something new. 3. Originally, I rearranged them into groups of 3 rows to reduce medium poles and pipes needed. 1a - signal cable correction V1. Repeat just before your assembling lines to unstack again. Feb 25, 2015 · Version 1. 1 red inserter remains per block for power reasons. I've made some pretty good progress and got things working pretty great with the vanilla features in 2. Overlap beacon rows whenever possible to save power and modules. To compensate, I rounded down most amounts to the nearest multiple of 12. Just power poles and radars Roboports and path Full decorations Train straight Train T Train stop/stacker This is the base Aug 3, 2020 · In this "Factorio" beginner guide, you'll learn how to create efficient smelting setups step-by-step, including ratios, rates, and upgrades from early game to mid to late game. The Diagonal-design is the 2nd best design I know of too. You need a chain signal before the stacker, otherwise incoming trains might be waiting on the mainline even if there is empty waiting spot before station. In order to expand to more distant resource patches and bring them back to your base, railways can be built to quickly move large amounts of both solid and fluid resources via trains. ) You realize that my design is only 23-tiles wide for 3-output belts, right? Your design is literally 50% wider than mine (33 wide vs 23-wide). Still in planning phase: Train only &qu In any given game of Factorio, sooner or later, you will run out of resources in your starting area. Nov 15, 2020 · Re: City block train station layout by theolderbeholder » Fri Nov 20, 2020 8:00 am How about making the city blocks bigger? 6x6, maybe even 8x8 and have room for a little stacker. 07) UPDATE: Included red and green wires in every rail blueprint. This is to feed an early to mid game BUS with 8 lanes of iron and 8 lanes of copper. I am currently updating this old guide to include blueprints for every part and stage in the game. Requires a mod that adds stack inserters, such as the Space Age DLC or the Stack Inserters mod. Nov 3, 2024 · When you first crash land on the alien planet in Factorio, you'll have to slowly set up machines to help you survive, automating the process to save on time wherever possible. Prefer stack/fast inserters that can keep up with your input/output. Hello, is this the proper way of making a vanilla output station that goes to train limited input station? Basically I have to store trains somewhere if there is no input available yet, but i have to make space for trains coming back and not block at the station - so I decided to create a depot stacker station at the exit. 365K subscribers in the factorio community. 4 days ago · Find blueprints for the video game Factorio. Mar 2, 2017 · The stacker need a unblockable path to the unloading stations, if it can't turn the station's signal yellow when it is released from the stacker, you risk multiple trains getting released at once. 165 votes, 84 comments. xx So back when I was new to Factorio, I saw the stackable steam engine design from the Tips, Designs, & Tricks thread ("Compact Power Plant"), and optimized it to create a more compact setup. This way I can set up blueprints for differnt configuration of the base block (powerpoles, roboports, path ect) and also differnt types of blocks. I prefer if the system was completely invisible and opt-in. 5 iron plates per second. The complete stacker blueprint like in the screenshot is for up to 8W: Incoming and outgoing rails are aligned so it can easy replace a straight track part. Jan 26, 2024 · Many stacks in the player's inventory. 05) Last edited by Distelzombie on Sun May 14, 2017 6:30 pm, edited 9 times in total. Usage Once the mod is installed and enabled, you can access the early belt stacking technology in the research menu. Jun 29, 2017 · Excellent design! Very smart to combine the compact diagonal signals with an ultra-compact horizontal/vertical waiting area! I was inspired to create this "inline" stacker: (which is less elegant because not all bays are the same size, and it is not expandable within the same vertical distance, but takes less space to the sides when inlining in an existing rail line) With a modular design, you can just add more lanes on the stacker and mark some for output just by connecting the data lines. I don't understand the reasoning behind the signalling for the outgoing tracks after crossing the incoming line. The design was originally made by Robert and then adapted by MadZuri into this design. Oct 14, 2024 · Works in Factorio 2. The problem is in the stacker itself. One space in an inventory can hold one stack. (Rails book v1. EDIT: added pic with inserter arrows #Factorio, #FactorioTutorial, #FactorioBlueprints, #FactorioSmelting, #Gaming #Tutorial ------------------------------------------------------------------- 🎮Subscribe to my channel: / @maxiume Jan 25, 2020 · The focus of this guide is on acclimating new and returning players with the fundamentals of a typical early game in Factorio freeplay. It's exactly the same layout you've shown except with a few rails removed. Oct 27, 2024 · When you start expanding your factories in Factorio 2. I would say you should design the following. I love playing all kinds of games but strategic games are where I spend the most time, Factorio in particular. Nov 7, 2017 · It works by bridging stack inserters across the 3 tile gap rather than using red inserters. Wagon-to Factorio Train Tutorial Part 10 - Stackers and Other ExamplesKeo O (keo321) Jun 1, 2022 · The left bypass lane is not needed. The principle being that a train checks its path ahead, and only leaves when its station is free. Suppose I don't see how removing them would help improve what this design is doing A train station design that utilizes the train stop limit. The lanes in the stacker need to be the same length, including entry and exit tiles, for a stacker to work properly. It uses simple combinator logic to avoid stalling the fur… This guide covers just about everything to do with smelting in the Factorio. Works with cargo wagons. Its efficient design, scalability, and ease of integration make it a reliable choice for factories of all sizes. Control by circuit supported. 0. 14. Wave goodbye to . I was thinking of using a stacker with chain signals, so the timed signal I=1 is sent to rail signals straight after the chain signals on each bay to only allow one train through. Compatibility This mod is designed to be compatible with other popular Factorio mods May 23, 2020 · The stack inserter (if upgraded) will insert 12 items at a time. wwcvmk bhspb ydo8g soca wsdw2 nn y9x nvkh3 9ov eqh3fz8